Syr Velasco, UX Champion

OVERALL: This is from the UX Design series called ‘UX Directionals’. These were created to show the focus of UX by having a fantasy character hold a UX sign. There was some spicy cards and some less-spicy cards – this was one of the less-spicy images as the figure is completely covered in armor. Syr is a knight pre-fix neuter version Sir. Creature is me, the job seeker UX Designer / Graphic Designer. As of this post, I am still seeking employment.

[I’m adding a new section below as it will be the differentiating factor of the leave-behind cards. The game attributes won’t change from card to card.]

AI IMAGERY: AI prompting is somewhat experimental and a journey of finding the image you want. I was impressed with this composition. The lighting is good and the mood was dark and scary. The highlights on the armor indicate a small village of perhaps a fire near the figure. The sign shape had a fantasy shape with sharp edges. Knights are considered good agents generally, however this one appears more of a dark nature. The silhouette creates a good number of sharp edges to the armor. The UX font color was red which aligned to the color identity of the card itself.

GAME ATTRIBUTES: This card wasn’t design to be played – it was to be used as a business card during the event. I wouldn’t recommend playing this card but if you had to, this would be a 2/2 creature with death touch and haste. It would be a good 1 mana play on turn 1. The in-game mana abilities wouldn’t help during the game at all unless you were playing me and I might have to leave to meet with you during a game and lose the game out of forfeit.

Beverage Death Tax – 11/18v2

OVERALL: This is another card with a different image. I changed the title too – which is more fitting. This card represents a new shift in how I play weekly Magic the Gathering. We used to have an active 60-card weekday night group (4-6 players) on Wed/Thursday night. Over the years the a player would stop playing. Including myself, eventually it came down to 2 players. It was fun for a while, but 2 player games become boring as both players start to memorize the other players decks. We agreed to ventured out to find new players for our magic play night. What we found, was a thriving player base of ‘commander’ players at the Upland Magic Group (UMG). They play weekly on Sunday at Upland Brewery between 12-8p. There are always 15+ players in total and usually there are 5-10 players rotating in and out on Sundays. This past year, Sunday is Magic day with the UMG at Upland Brewery.

GAME ATTRIBUTES: This card is mono-black and was designed to be snuck into actual game play with UMG. Having protection from everything means it doesn’t go away. Since UMG plays in a brewery, it makes sense to have some kind of operating rules around how players pay for beer rounds. Besides being a great blocker (without flying) it determines that of a 4 player game, the first player out, buys the round for the surviving players as long as the card is in-play.